![]() ![]() Going to h7 means he would be forced into h1, the other desirable corner.Ĩ Bf5 Kf8 - As I discussed, this was a good, non-threatning move. Note: Black could have either gone to g8 or h7, but it doesn't matter. So, you must place your pieces so that the king has no choice but to move into the direction he does not want to go. That is, moves that put the king in check will often be more harmful, as he will most likely not be traveling the way you want him to. Though, one thing you must do is make moves that don't actually threaten anything. Now it's time to drive your opponent to the other corner. When we started to bring the minor pieces up, instead of going to the corner we want him in, black retreats to the other side. White's king was able to shepherd him into just a few squares of the corner. Time to drive him the other way.įrom the beginning, black stayed around the area of h8. Once the opponent is in the general vicinity of the corner, then it will be time to use the minor pieces.Ģ Kd5 Kf7 - Black's king looks like he wants to occupy the corner we don't want him in.ĥ Kf6 Kg8 - Now it's time to put those minor pieces to use.Ħ Ne5 Kh8 - Good, he's in the corner. The only advice I can give you is to try to keep your minor pieces (knight and bishop) in the middle while you shepherd with your king. Getting the king trapped in the corner can be tough. There is really no exact formula for this process. The king is closest a8, so we'll go for that one. Since the bishop is on a light square (e4 is a light square), we have to drive the king to either a8 or h1 for the mate. Okay, in our example, white's pieces are grouped together in the middle. Here is our imaginary setup:īTW, take a look at chess notation if you are a complete newbie to chess. Don't fret this, because once you trap him in that corner, you can drive him to other. Third, your opponent may make things difficult for you by retreating to a corner that is opposite to the one you need him in. Second, you will need the involvement and careful planning of all three of your pieces to drive the king into the corner for the mate. Conversely, if your bishop resides on a dark square, you're going to mate the king on a1 or h8 (both dark squares). If you have a bishop on a light square, then you are going to mate the king on h1 or a8 (both light squares). First, you're going to mate your opponent in a corner that is the same color of the square that your bishops resides on. Hey, it's better than a loss.īefore I get into the meat and potatoes of this endgame, I'd like to cover a few key points. Luckily, my opponent didn't know how to execute it correctly and after a few moves of which I was able to elude, he offered a draw. Personally, I've never been on the offensive side of this endgame, but I was once on the defensive. It is very unlikely that you will ever be in a situation thar requires mate with only a bishop and knight, but it's good to know nonetheless. I use it as a good drill for understanding coordination between a bishop and knight or king and knight.īishop, Knight, and King vs. I came across it while going through endgames and liked it. Use the bishop to deliver the checks and ultimately the checkmate. Use a well timed zugzwang to force your opponent to make moves he/she would rather not make. Keep the knight and king beside each other (this prevents your opponent from attacking the knight) and cut off your opponents path away from your object corner. Second drive the King to the appropriate corner. First bring your opponent's King to one of the board's edges. ![]() ![]() I love this mate because it is so fragile. If you are the one with only a king left always head towards the corner opposite to the bishops color. The opponents king must be pushed towards the corner which is the same color as the color your bishop sits on. A tough mate, probably one of the toughest. ![]()
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